Runway launches Game Worlds beta
Runway has released Game Worlds, a beta for AI-generated narrative games that pairs real-time stories with generated images, its first product step toward interactive worlds built on its world models.
Runway announced a beta of Runway Game Worlds, which it calls "an early exploration" of research into AI-driven, non-linear narrative experiences. According to the company, stories, characters and media are generated in real time and tailored to each player.
At launch, players can pick from preset Game Worlds or build their own. The presets each highlight a different genre or game mechanic: The Last Score, a heist game set under "seemingly impossible constraints"; Athena Springs, a mystery that has players searching the world for answers; and The Gallic Storm, an interactive history game meant to teach real history through a gamified story.
Players can also build custom games around any idea, character or setting. These are private by default and can be made public for others to play or share. As a game goes on, the system generates images to go with the story. It can be played in a text-based Chat Mode or in a more visual Comic Mode.
The beta is mostly text with generated images. It does not include real-time video. Runway describes generating pixels as only one part of the problem. The other part, it says, is building new mechanics and interfaces for how stories unfold and how player choices shape a simulated world. The company says Game Worlds will change as it improves its General World Models "in the weeks and months to come," and that it plans to add richer visuals and real-time video generation over time.
Runway did not say which models power the beta. It also did not give pricing, access limits or a timeline for adding video.